Lordship Part 2

Countship:

To become a count; you must have the following built. These must be listed by coordinates in your forum application for Countship. 

  • 2 Player Houses; 17x17 plot of land consisting of a home or a vacant plot that a player may live in. Usually designated to your Knights.
  • Traveler's Wagon; 9x9 A small wagon near the outside of your base, wall, etc. Needs something that looks like a wagon; or a place where he parks his cart.
  • Marketplace; 17x17 area with Several small stalls containing either Traders and Trade Booths, or just Trade Booths. This is for players to sell and buy from, including ones in your lordship. You too should sell something here for players.
  • Smeltery; 17 x 17 area with A small area designated for smelting ores and making tools and simple stuff.
  • Pasture; 33x33 area which needs to hold mounts and animals
  • Training Camp; 17x17 area that should be a small post for Militia to train at, some weapons and gear and places to rest up.
  • Capital Building; 33x33 area; This is your main structure, a fortress, town hall, castle, etc. Should have the feel of it and be rather massive.
  • Active Player; You must be active on Discord and the Server; absence over 3 months will result in rank and title being stripped.

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Benefits

[Title] in chat; this being [Count]
Ability to hire 2 [Knights]
Generate 1000 silver every 30ish or so minutes
Custom NPC: Knight Captain [Quest Giver]
Custom NPC: Courier and Mailbox
Custom NPC: Traveler [Links Lordships across your Faction; each traveler must be discovered to unlock the location]

 

Countship Buildings:

Benefits are only accessible by Counts and their Knights! After you become a count you unlock these and can build them. Once built you must Apply for approval on the building to recieve its benefit. If the building has no benefit; it does not need to be approved.

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Residential:

The following buildings are able to be constructed by Counts:

To advance to a Baron; you must ensure that 60% of all structures, or rooms if you built a fortress, are for Residents. This means that for every 10 Structures you build, 6 of them must be NPC Houses. These are squalid residents for the NPCs that will spawn nearby.

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Church: 17x17 building size; [Only 1 Per Count]

    Including area to pray, side room for confessions, and a small adjacent room for the priest to speak with others.

    Benefit: 1 CNPC: Priest [Quest Giver]

    Upgrades: Abbey [33x33], Cathedral [65x65]. Enables more hirable Priests, with better stats.

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NPC House: 9x9 building size;

    Somewhere to cook, Bed, Table, some storage [Can all be in one room]

    Benefit: None

    Upgrades: None

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Healer's Hut: 9x9 building size; [Only 1 Per Count]

    Somewhere to cook, Bed, Table, some storage [Can all be in one room]. Includes Herbs and medicines about

    Benefit: 1 CNPC Healer; Rapidly heals anyone who comes into her tent.

    Upgrades: None

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Library: 17x17 building size; [1 Per Count]

    Nearby NPC home; this area has a large room full of book cases; sorted books; and tables and chair for scribes and for reading.

    Benefit: Looks Lovely

    Upgrades: University 33x33

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Commercial:

Market Shoppe: 17x17 building size; [Only 2 Per Count]

    Built nearby the Marketplace, including a place to sell, storage, and counter to do business.

    Benefit: 1 CNPC Trader [Flowers]; Sells various flowers at 150% market value. OR 1 CNPC Trader [Sapling Seller] Sells various saplings at 150% market value

    Upgrades: Castle Smithy [33x33]

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Stables: 17x17 building size; [Only 1 Per Count]

    Can be built in the Pasture structure, or build nearby.

    Benefit: 1 CNPC Trader [Horses/Wargs]; Sells several breeds of horses with various stats. Strong and Slow, Swift and Weak, Well Rounded. Additionally, for Evil players may sell Wargs [Orc factions only].

    Upgrades: Exotic Stables [33x33]

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Tavern: 33x33 building size; [Only 1 Per Count]

    Includes a Bar, Area to wine and dine, drink mead, etc.; Kitchen/Storage for booze; Stage for a Bard

    Benefit: 1 CNPC: Bard [Bard]; An entertainer from the lands of [Your Choice]. Playing just one song. They're not paid well enough because of this.

    Upgrades: None

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Inn: 33x33 building size; [Only 1 Per Count]

    Has a dozen rooms of varying sizes [Singles, doubles, 3 or 4 beds] Lounge, Kitchen/Storage, Desk.

    Benefit: 1 CNPC Inn-Keeper. She keeps track of your inn which generates an income of 100 Silver every hour. A player in your Lordship of [Knight] or higher can walk up and collect it. Multiple people can collect at the same time as its 100 silver per each member of your Lordship.

    Upgrades: None

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Industrial:

Smithy: 17x17 building size; [Only 1 Per Count]

    Structure around or nearby Smeltery, Includes house for NPC, Storage for smelted ingots, Storage for unsmelted Ores,

    Benefit: 1 CNPC Item Giver [Copper Ingots, Tin Ingots]; Generates 5 Copper Ingot, 4 Tin Ingot every Hour.  A player in your Lordship of [Knight] or higher can walk up and collect it. Multiple people can collect at the same time.

    Upgrades: Castle Smithy [33x33]

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Windmill: 17x17 building size;

    Windmill, Above Ground, Milling area, Storage for Grain.

    Benefit: None

    Upgrades: Bakery

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Granary: 9x9 building size;

    Storage Silo to store wheat.

    Benefit: None

    Upgrades: Bakery

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Grain fields: 65x65 building size; [Only 1 Per Count]

    Farmers [slaves], Wheat fields Closed in with a fence, Above Ground.

    Benefit: 1 CNPC Trader [Grain and Starch]; Buys Wheat, Corn, and Potatoes [Buys at 75% market price and Sells at 150% market price].

    Upgrades: Bakery

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Vegetable Patch: 65x65 building size; [Only 1 Per Count]

    Farmers [slaves], Any Vegetable or Other food is grown here, Closed in with a fence, Above Ground.

    Benefit: 1 CNPC Trader [Vegetable Trader]; Buys a variety of food [64 (All trades) for 10 Silver].

    Upgrades: None

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Bakery: 17x17 building size; [Only 1 Per Count]

   Requires: Grain fieldsGranaryWindmill.

    Ovens, Delivery area, Food storage, Shop area and counter.

    Benefit: 1 CNPC Item Giver [Bread]; Generates 5 Bread every 30 minutes. 1 CNPC Trader [Bread]; Sells Bread [8 Bread for 70 silver, 16 Bread for 140 silver, 32 Bread for 280 silver, 64 Bread for 560 silver]

    Upgrades: None

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Military:

Barracks: 33x33 building size; [Only 1 Per Count]

    18 beds, training area, armory, Patrol Office [For Captain], Mess Hall, Kitchen, Storage.

    Benefit: 1 Faction Captain; LotR mob for you to hire from. 8 CNPC Warriors [Guards] in Soul gems; Placed down to defend your Lands from all manner of dangers! [Respawn in 10 minutes when killed]

    Upgrades: Garrison [65x65]; enabling a warrior spawner in barracks; +16 CNPC Warriors

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Knights Guild: 33x33 building size; [Only 1 Per Count]

    A Large courtyard; training area; meeting hall and sparing rooms. This is where your Knights can come to Train.

    Benefit: Grants one the ability to build Knight Estates and hire Knights. As well this is where your Knight Captain will reside.
                
1 CNPC Warrior [Knight]: Given in a Soul Gem for you to place for the defense of your Lands! Knights are far stronger than guards. [Respawn in 30 minutes when killed]

    Upgrades: Knight's Estate Unlocked!

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 Knights Estate: 33x33 building size; [Only 2 Per Count] [Requires: Knight's Guild]

Different than your [Knights] these knights are CNPCs who do nothing but practice their skills and defend the Lordship.

    A larger CNPC house; that consists of basic living, bedroom, storage, cook, and a servant's quarters with a bed.

    Benefit: 1 CNPC Warrior [Knight]: Given in a Soul Gem for you to place for the defense of your Lands! Knights are far stronger than guards. [Respawn in 30 minutes when killed]

    Upgrades: None

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 Huntsman's Lodge: 9x9 building size; [Only 1 Per Count]

    A small lodging with a decent target range. The Huntsman will train individuals from here in the use of a Bow.

    Benefit: 4 CNPC Archer [Guard]; Given in a Soul Gem for you to place for the defense of your Lands!

    Upgrades: Archery Range 33x33; +8 CNPC Archer [Guard]

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